O maior guia Para Touhou Danmaku Kagura



Moreover, the game's approach to unlocking songs is commendable. Players don’t have to complete a song in the campaign to unlock it; they can simply enjoy it in free mode or use it for practice as long as they play the stage for a bit in the campaign. This feature is particularly helpful for players struggling.

Unlike other rhythm games, this one strikes a balance between accessibility and depth, making it a great introduction to the genre for newcomers. Developers have paid careful attention to the sound effects, ensuring that the input sounds blend seamlessly with each track while still being distinct enough for precise gameplay.

有効にすると、トピずれのレビュー荒らしは除外されます(デフォルトのレビュースコア設定)。詳細はブログをお読みください。

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And let me tell you, Touhou fans were absolutely right; every song in the game is a gem worth listening to on repeat.

Touhou Garatakutasoushi is a media outlet dedicated to everything Touhou Project, a series that is brimming with doujin culture. By starting with ZUN (creator of Touhou) and then focusing on creators, their works, and the cultures surrounding them, our first issue aims to stir and provoke while proudly exclaiming the importance of not just Touhou but doujin culture as a whole to the world.

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Don’t get me wrong, Touhou Danmaku Kagura Phantasia Lost is a fun game to play, but the story failed to captivate me. It's essentially a rhythm game with visual novel elements, where you clear stages to progress the narrative.

В самом начале игры выскакивает окно "добавить в избранное" и всё, потом перебрасывает в стим. Как мне это обойти? куда

long time Rhythm game player and primarily DJMAX player here. Is it me or does it feel like the release on held notes seems a bit punishing? Coming from other games where you are not just supposed to fully hold through the note but also let Touhou Danmaku Kagura Phantasia Lost go right at the end of them, I often seem to drop combo because I do exactly that.

このアイテムをウィッシュリストへの追加、フォロー、スルーとチェックするには、サインインしてください。

-Adjusted thickness of fog / poison fog display when the player has a Mitama card that is resistant to those status

- No way to preview/test your sync offset aside from manually playing, and you don't really get any units of measurement to work with like frames or milliseconds, just "number feel good" vs "number feel bad".

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